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Death road to canada bardiche
Death road to canada bardiche







death road to canada bardiche

Robbing people assesses loyalty, which is important to gauge for events. The only other thing that is different for this is that you really have to know who you can rob and which events you can use COOL IT on. Factory/Rest Stop is a must go at first, since you need permanent weapons stat. Mechanic/Inventive is nice since mechanic also gives fitness levels and starts with an unbreakable wrench.

death road to canada bardiche

Also, medical won't save Kepa, so it is not always the best investment. I could go for more medical, but Paranoid is just really, really good in how it can often cancel out bandit attacks and allow you to properly assess honesty. I went with Surgeon/Paranoid and Mechanic/Inventive as my two characters. Makes you feel less anxious all the time. Best start is if you can use a toilet genie to give him more health. Since it has Kepa himself as a berserk character, he covers your primary physical role. Side note: KEPA mode for me required a different setup. If you can complete the regular modes then what seems to be the problem you run into? The ditch siege is mostly also about staying near the cars and making zombies try to break the cars you're standing behind while running a loop around the map. Then you can clear all the zombies afterwards with one bomb easy. If you're close enough to the wall, zombies tend to clump on the other side, which allows NPC's to deal with the zombies that drop on you. Speaking of which, in sieges like the mall siege, hug a thin wall. You don't need many, but in sieges, they can help a lot. Martial arts also work well.īombs are also incredible. Hatchets, hammers, and tire irons are best. Factory and Rest Stop are two locations that generally hold unbreaking items right off the bat. Unbreaking weapons are also paramount given the increased number of zombies. It's good for events, but I don't notice much of an effect in terms of actual play. I try not to focus guns, but if you have someone that has high shooting (Berserk characters especially), level it to max on one and just leave it there.

death road to canada bardiche

This character you should control so you can chuck furniture like a madman. The rest of the party other than your mech/medical character should be more physically focused, with one main character also getting high strength. Even then, be aware of how this makes combat much, much harder. You can take the riskiest moves if you just completed a siege. Their combat skills don't impact you much. If it just leaves one member tired, the mech/medical character is generally best to let get tired. Events that leave everyone tired overnight are the riskiest, because it essentially handicaps your entire party until you get to the next day, a trading post with a campfire, or a coffee shop. So staying in your car is useful.Īlso important, tiredness. You want it to be at least 50 or so most of the time, since bandits are crueler. After skills, gas should take precedence over food most of the time. You want levels of :) ideally by the first siege, but definitely by the second one. Generally, a civilized character works well for this, but if in doubt, mechanical skill is better than medical skill. As long as morale is decent, you pretty much don't even need food. On extreme modes, try to prioritize Rescue and level opportunities early over resources.









Death road to canada bardiche